Conquest Modes, I truly believe, are the best thing to almost happen to video games. There was a weird, brief time when it looked like they happen around 2005, seemingly off the back of a wave of appreciation for Total War, when they started popping up in everything from other RTS games to the original Star Wars Battlefront 2. But then – poof! – gone.
I would very much like them to come back. It’s taken me a while to realise but conquest modes are often the secret ingredient to some of my most beloved games, home to my most beloved pre-adolescent memories. Not to be confused with the tickets-and-control-points Conquest mode in Battlefield, which is fun but not what I’m on about, the conquest mode I’m talking about is where you get a big, often slightly silly layer over the top of the “actual” game itself, in the form of a map with regions or planets or whatever that you strategize over capturing, and fight over down on the real-time ground itself. A metagame, if we must use that word: a driving, continuous reason to keep playing the game, but essentially one that is also a game itself, as opposed to just a path of XP unlocks or a paid-for pass.
Star Wars Squadrons – Official Gameplay Trailer Watch on YouTube
A favourite of mine – if we’re excluding Total War, which is sort what you get if you make an entire series of conquest modes, where the mode itself is fleshed-out and maximised to its logical conclusion – is the one that came in the Dawn of War: Dark Crusade expansion, which frankly had no right to be so good. The story here, if you chose the Space Marines, is that you’ve landed on some xeno planet and just about every other intergalactic race (there are seven of them) just happens to show up as well. If you play as the Necrons, it’s a bunch of rowdy neighbours moving in and waking you up. If you’re the Tau then apparently you think this planet’s yours. Everyone’s here, basically. Orks! Imperial Guard! Chaos! More! For some time since, quoting the hyper-committed narrator’s “…and then the Eldar came!” has been a running joke with friends.
This is the joy of this stupid, brilliant mode. It does not need much thought or care, nor any great dedication to lore. It’s an abstracted, non-place all stars battle royale of whatever you feel like throwing in the mix, a playground game where Aragorn’s fighting Gandalf and nobody can butt in to tell you, actually, that Aragorn can’t beat Gandalf because Gandalf’s a Maiar and therefore can’t really die, never mind the fact they’d never be fighting anyway. In this mode, in this game I have just made up, Gandalf dies because I captured his base and beat him in a battle down on the ground, and you just have to get over it. Load up a new game and play it differently if you don’t like it. That’s the point.
It’s apt, also, that it’s another Star Wars game that has me pining for conquest mode’s shlocky return. Squadrons, the new dogfighter from EA Motive, which looks ace – properly colourful and dramatic and, obviously, carrying on EA’s penchant for making their games look unnervingly close to the films – has just been shown off in a bit more detail. We’ve learned it has a single-player story on top of what I’m sure is the actual, long-term focus of the studio in its multiplayer, which we know lots of people will be very happy about. (And full VR! The six of you who keep talking about that in the comments must be delighted.) But! No conquest mode.